The challenge

An automaker needed massive synthetic video generation for simulations—but cloud costs were exploding, and rendering was too slow for agile development.

Key Obstacles:

  • High cloud costs: Expensive GPU instances drained budgets
  • Slow rendering: Delays stretched development timelines
  • No scalability: Cloud-dependent workflows couldn’t keep up
OUR SOLUTION

Liquid built a lightweight, local synthetic video model that ran directly on automotive hardware, eliminating cloud dependency.

THE RESULTS

Faster, cheaper simulations at scale—no cloud needed.

  • 2x faster rendering speeds
  • 70% lower cloud costs
  • Scaled synthetic data production in-house
  • Gained competitive edge vs. cloud-reliant rivals
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